5/28/2023 0 Comments Strafe madden![]() ![]() It is getting very annoying, because it is costing me games. I notice the "sprint absence" when i play the computer, or against real people. I also turn off auto sprint and auto strafe whenever i play. I had Larry Fitzgerald literally catch the ball wide open, but only walked for extra yards, therefore the defense caught up to him before he got the touchdown.Īnd this occurred in a head to head game, with even difficulty, so the difficulty shouldn't be a problem. ![]() This can also be seen with my running back, or from my wide receivers after a catch. I have deion sanders as my kick returner (a successful and a speedy returner), but whenever he catches the ball, HE LITERALLY looks like hes walking up. ![]() This was subtle at first, but i could see and feel the difference, and it became obvious. I know my right trigger still works as i can still use it for other games (or other uses in madden), but i have noticed that my players cannot sprint anymore. No word yet on when it will be resolved.Recently (like a month ago), my sprinting had stopped working for madden. We should note that for most of today (January 7th) franchise mode has been gated and undergoing maintenance. The glitches related to kickoffs including the fair catch tactic and the kickoff playclock bug are now fixed on next gen systems as well.Ĭurrent generation systems (along with next gen systems) now have a new “SpongeBob Yard Location” as well as mouthpieces becoming available to all newly created franchises.ĮA notes that they are working to get mouthpieces into already existing leagues moving forward. One thing to be aware of is that these changes only apply to defenders in zone coverage and will NOT impact ‘Match’ zone players after they have transitioned to man coverage on applicable match coverage plays.ĮA will continue to monitor stats and feedback on both man and zone coverage towards future tuning updates and thank you to the Madden Community for the feedback on zone coverage. if there was an opening, he wouldn't rush he'd just strafe,' he tells me. 1 (Outside) Receiver too long even when the receiver was no longer a deep threat.ĭEV NOTE: We’ve made significant tuning changes to zone coverage, specifically deep zones to better balance the deep passing game and increase anticipation of deep zone defenders. My natural curiosity and Brandon's ability to wax excitedly about Madden for. Tuning to allow faster top-end strafe speed for defenders in Deep ZoneĮxtended the distance that a Deep Third can look inside when anticipating Deep Crossing routes coming from the opposite side of the field.įixed an issue causing outside Deep Third defenders to leverage the No. Tuning to improve ‘turn and run’ to better anticipate vertical speed threats This change prevents defenders getting faked out during this early segment of the route.Īdded Gen 5-specific Change of Direction animations to locomotion which will improve a defender’s ability to transition from strafe to run quicker and smoother to help defenders get into position to play the ball quicker. There was significant separation resulting from this release and cut when close to the line of scrimmage. Tuning to fakeout logic on Inside Release Post Routes (S-Posts). ![]() Updated the facing direction of Deep Zone players so they’ll face the ball rather than just the line of scrimmage, which will help Deep Zone defenders turn in the appropriate direction when covering deep routes. Tuning to Deep Zone logic in Cover 1 to react quicker to Deep Over, Post, and any other deep crossing routes. Tuning to Deep Zone defender logic to focus more on deep threats in their zone and less on shorter routes approaching their zones We’ll start first with the changes made to zone coverage that will be made to Madden 21 on the XBOX Series X/S and the PlayStation 5. Along with the franchise mode improvements we went over yesterday, this update focuses on addressing zone coverage as well as a few exploits. There is a new update available now for Madden 21 gamers. ![]()
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